Drum & Bass II - A Game Boy MIDI sync drum loop sampler, 190 DnB breaks - Downloadable ROM (v1.0)
$7.00
DRUM & BASS II — Game Boy Sample Player ROM
190 drum & bass breaks. MIDI sync.
DRUM & BASS II is a Game Boy ROM packed with 190 DnB drum loops; amen breaks, jungle chops, rolling beats, punchy snares, and atmospheric grooves. Sync it to your DAW via Arduinoboy, or play standalone as a master clock. Built for live performance and studio use.
What you get:
- Game Boy ROM file (.gb), works on real hardware (DMG, GBC, GBA) and emulators
- 190 selectable drum loops with on-screen browser
- MIDI clock slave sync (Arduinoboy LSDJ Slave mode)
- Master clock mode (sends MIDI to other gear)
- Live glitch controls: envelope stutter, pitch bend, loop freeze
- Game Boy Color enhanced with colorful waveform display
- DMG backwards compatible
How to use it:
Flash to a cart (EverDrive, insideGadgets, etc.) or run in an emulator.
Connect an Arduinoboy for MIDI sync.
ALL CONTROLS
Selection Screen
- UP; Move cursor up one sample
- DOWN; Move cursor down one sample
- UP (hold); Fast scroll up (starts after 0.5s, scrolls at 15 items/sec)
- DOWN (hold); Fast scroll down
- RIGHT (hold); Preview selected sample (plays while held, stops on release)
- A; Enter MASTER mode (plays immediately, sends MIDI clock out via serial port)
- B; Enter SLAVE mode (waits for external MIDI clock sync via Arduinoboy)
Play Mode
- A (hold); Envelope glitch effect. Creates a stuttering volume modulation synced to the sample position. Different timing = different sound each time.
- A + LEFT; While holding A, increase envelope intensity (faster modulation)
- A + RIGHT;While holding A, decrease envelope intensity (slower modulation)
- A (release); Envelope turns off, intensity resets to default for next press
- B (hold); Loop stutter glitch. Restricts the sample pointer range creating short repeating fragments. The shorter the range, the faster the stutter.
- B + UP; While holding B, tighten the stutter (shorter loop = faster repeat)
- B + DOWN;While holding B, loosen the stutter (longer loop = slower repeat)
- B (release); Normal full-length loop resumes
- SELECT + UP; Increase timer modulo (slower tempo)
- SELECT + DOWN; Decrease timer modulo (faster tempo)
- START; Stop playback (silence)
- START (again while stopped); Return to sample selection screen
Requirements:
- Game Boy, Game Boy Color, or Game Boy Advance (real hardware)
- Flash cart (EverDrive GB, insideGadgets, etc.) OR emulator (BGB, mGBA)
- Arduinoboy for MIDI sync (optional; works standalone in master mode
- Tempo range: 120–200 BPM (optimal for DnB)
Known bugs:
- No stutter glitch in slave mode (PLL conflict) (Using detune instead)
- Low BPM sync issues for 8-beat samples
- Slight off-phase on first beat in slave mode unless tempo has been primed.
- mGB Arduinoboy mode not recommended due to clock being laggy there (fix for another day)
- Waveform at 15fps (intentional tradeoff)
- Master clock half-BPM for 8-beat samples (All are 8-Beat except Amen)
Developed by HobbyChop 2026